#ifndef CAMERA_H
#define CAMERA_H

#include <GL/gl.h>
#include <GL/glu.h>

#include "Object.h"


class Camera : public Object
{
    public:
        Camera(Vertex3D pos = Vertex3D(0,0,0),Vertex3D vPos = Vertex3D(0,0,0),Vertex3D rot = Vertex3D(0,0,0),Vertex3D vRot = Vertex3D(0,0,0));
        virtual ~Camera();
        void draw();
        void update();
    protected:
    private:
};

#endif // CAMERA_H
